Item Condition: Brand new and genuine from the factory. Return and refund: The item must be returned within 30 days after buyer receives it and the buyer pays return postage. The item must be returned in original package. Refund will be given as money back. Payment: All prices are GST included, PayPal payment or major credit cards are accepted. Postage: Free standard postage to Australia wide and shipment will be made within 1-2 business days after the payment is clear. Store Location: Melbourne Victoria Australia. |
VR BOX Virtual Reality 3D Glasses Cardboard Type Headset Game Helmet |
What is Virtual Reality?Virtual Reality (VR) is the use of computer technology to create a simulated environment. Unlike traditional user interfaces, VR places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds. By simulating as many senses as possible, such as vision, hearing, touch, even smell, the computer is transformed into a gatekeeper to this artificial world. The only limits to near-real VR experiences are the availability of content and cheap computing power. Virtual Reality technologyVirtual Reality’s most immediately-recognizable component is the head-mounted display (HMD). Human beings are visual creatures, and display technology is often the single biggest difference between immersive Virtual Reality systems and traditional user interfaces. For instance, CAVE automatic virtual environments actively display virtual content onto room-sized screens. While they are fun for people in universities and big labs, consumer and industrial wearables are the wild west. With a multiplicity of emerging hardware and software options, the future of wearables is unfolding but yet unknown. Concepts such Google Cardboard, Samsung GearVR and Epson Movario are leading the way but there are also players like Meta, Avegant Glyph, Daqri and Magic Leap who may surprise the industry with new levels of immersion and usability. Whomever comes out ahead, the simplicity of buying a helmet-sized device that can work in a living-room, office, or factory floor has made HMDs center stage when it comes to Virtual Reality technologies. How Virtual Reality is being used todayUnsurprisingly, the video games industry is one of the largest proponents of Virtual Reality. Support for the Oculus Rift headsets has already been jerry-rigged into games like Skyrim andGrand Theft Auto , but newer games like Elite: Dangerous come with headset support built right in. Many tried-and-true user interface metaphors in gaming have to be adjusted for VR (after all, who wants to have to pick items out of a menu that takes up your entire field of vision?), but the industry has been quick to adapt as the hardware for true Virtual Reality gaming has become more widely available. |
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